Monday, April 19, 2010
low poly car model
Whipped this guy up recently. This will be the first model tested in the game. Future models will probably be higher poly and better quality.
physics details
Here are some of the current physics features fully or nearly fully done:
arbitrary suspensions full physical modeling
- live axles, multi-link, double a-arms, struts, etc
- unsprung weight, anti-dive, anti-squat fully modeled
- deflection fully modeled
pacejka 98 tyre formula
- fairly accurate tyre model at medium-high speeds
- depends highly on test data available
flexible tyre carcass
- realistic dynamic steering response
arbitrary suspensions full physical modeling
- live axles, multi-link, double a-arms, struts, etc
- unsprung weight, anti-dive, anti-squat fully modeled
- deflection fully modeled
pacejka 98 tyre formula
- fairly accurate tyre model at medium-high speeds
- depends highly on test data available
flexible tyre carcass
- realistic dynamic steering response
Free Racing Game
I am writing this blog about a racing game I am making in my spare time. When it's somewhat playable I'll start releasing it for free.
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